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Thread Statistics | Show CCP posts - 42 post(s) |
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CCP FoxFour
C C P C C P Alliance
128

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Posted - 2012.07.16 13:03:00 -
[1] - Quote
FIRST! BWAHAHAHAHA! First on my first dev blog! SO MUCH FUN! :D Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
131

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Posted - 2012.07.16 13:16:00 -
[2] - Quote
Gilbaron wrote:graphporn yay
good job on the market changes, very much appreciated
I have not used mspaint in far to long and so that graph took me far longer than it should have. :P Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
131

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Posted - 2012.07.16 13:23:00 -
[3] - Quote
Vincent Athena wrote:CCP FoxFour wrote:Gilbaron wrote:graphporn yay
good job on the market changes, very much appreciated I have not used mspaint in far to long and so that graph took me far longer than it should have. :P mspaint? Do it in excel, much easier.
It really would have been I agree, but I find graphs drawn in MSPaint are more awesome. :P Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
141

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Posted - 2012.07.16 13:56:00 -
[4] - Quote
Nonnori Ikkala wrote:I thought Assault Missiles used to be Heavy Assault Missiles, no? And they were changed recently so that "Heavy Assault Missiles" and "Heavy Missiles" wouldn't both be in the game, because they sound too similar and are confusing? Now you're undoing that recent good work, unless I'm crazy.
Surely you want to change Heavy Assault Missile Launchers -> Assault Missile Launchers instead!? Then the potential for confusion between HAMs and Heavies will stay removed.
I have only been here for a short period of time (wonder how long I can use that excuse?) so I can't comment on the previous name changes to the missiles. My objective when I came into this was simply to match missile to launchers and that could have been changing either the launcher or the missile.
As for why we changed the missile names instead of the launchers, after much discussion and back and forth about it we decided to change the missiles instead of the launchers. I know that doesn't really answer the why, but we did talk about it at length.
I will admit one of the talking points was no one wants to call them AM Drakes instead of HAM Drakes. Ham is just so tasty. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
141

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Posted - 2012.07.16 14:02:00 -
[5] - Quote
Louis deGuerre wrote:If you're gonna be working on missiles FoxThree would have been more appropriate   Love the graph ! 
While this may not be an official definition, I approve of it:
Quote:"Fox 4" = facetious reference to missile shot; for example, if someone claimed to shoot a missile in an impossible situation, he might be accused of shooting a non-existent "top secret" missile requiring a "Fox 4" call. Also jokingly used when an aircraft is brought down by something other than a missile; for example, a midair collision. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
144

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Posted - 2012.07.16 14:16:00 -
[6] - Quote
Muscaat wrote:More type name changes make my third-party dev face sad  ... but the slightly OCD part of me happy... ah well, you win some and lose some...
I do apologize for that. Still waiting for all the people who host killboards to come into this thread... Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
147

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Posted - 2012.07.16 14:51:00 -
[7] - Quote
Jenn aSide wrote:I'm still gonna call them FoFs, so take that CCP!
But but... all my hard work :'( Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
148

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Posted - 2012.07.16 15:12:00 -
[8] - Quote
ChaoticDemon wrote:Just checked can add ca-1 and ca-2 to market quickbar but not on market please fix this
The ca-1 and ca-2 should be on the market on Sisi and on TQ sometime soon. :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
149

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Posted - 2012.07.16 15:27:00 -
[9] - Quote
ORCACommander wrote:STOP RENAMING STUFF!. what was wrong with it being called Friend or Foe? jesus christ does everything have to be dumbed down and made ambiguous? it used to be if you named something by just scourged you just told the person what sized missile and what type of damage, now it could be a any of a dozen missiles. HAMS need to stay hams because they were the counterpart to heavy missiles.
on the plus side the implants did need a massive reorganization and thank you for that.
You're welcome. :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
158

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Posted - 2012.07.16 16:33:00 -
[10] - Quote
Gnaw LF wrote:CCP FoxFour wrote:FIRST! BWAHAHAHAHA! First on my first dev blog! SO MUCH FUN! :D Hi CCP FoxFour, welcome to CCP and the greater EvE community. Hope you like your new job and wish you long years and tons of fun doing it. Also, thank you for fixing all the inconsistent missile names, those really should not have been left behind. As for renaming the F.O.F missiles to Auto Targeting, I do understand that the naming convention would make things easier for new players but I do hope you will remember us bitter old Killboard admins who have to put up with broken killmails for weeks before a DB update is pushed out. Now, the F.O.F missiles are rarely used so its no big deal but any time a popular item undergoes a name change a lot of KB admins begin to cry. So next time please think of that under-appreciated group. Thanks.
Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
158

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Posted - 2012.07.16 16:34:00 -
[11] - Quote
Illectroculus Defined wrote:
:( Please don't be mad. I just wanted to be part of the cool kids group. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
162

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Posted - 2012.07.16 16:55:00 -
[12] - Quote
Zarnak Wulf wrote:Are the genolution CA-1 and CA-2 being seeded now? Or are they still rare gift items from a while ago?
Still a rare item that we are not seeding. :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
162

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Posted - 2012.07.16 16:59:00 -
[13] - Quote
St Mio wrote:Second best devblog graph ever! \o/
What one is number one? I need to know what the bar is set at so I can beat it. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
162

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Posted - 2012.07.16 17:25:00 -
[14] - Quote
MR rockafella wrote:So mr Foxfour.
Any success at directing your attention/OCD at the build quota window?. verification of it shouldnt take more than a couple of minuttes?.
Unfortunately that is not my area so I cannot comment on it. :( Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
162

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Posted - 2012.07.16 18:04:00 -
[15] - Quote
Shamhat Arete wrote:Takeshi Yamato wrote:Good job!
The one thing I feel the need to nitpick about is that implant names are unnecessarily long:
Inherent Implants 'Noble' Hull Upgrades HG-1001
Only the underlined part of the name actually helps us understand which implant it is (please correct if wrong). The rest is a bit too much fluff. "Roleplay" relevant info should like the manufacturer name should be in the description. I think there's value in the HG-1001 encoding. "HG" gives us a short, unambiguous way to refer to (or autolink) the implant without spelling it out. The "-10" tells you that it goes in implant slot 10, which is important enough that it's worth making explicit in the name. I agree that "Inherent Implants 'Noble'" isn't adding a lot of value, and I think we can make a reasonable compromise. How about dropping "Inherent Implants" but keeping "Noble"? 'Noble' already implies the manufacturer, and the manufacturers are not particularly relevant or evocative as NPC corporations. Knowing the manufacturer doesn't even help me to guess which LP stores might carry the implant.* We'd still have "Imperial Navy" etc. for the faction variants, as usual. I'd be perfectly happy to read: 'Noble' Hull Upgrades HG-1001 'Lancer' Large Energy Turret LE-1005 'Beancounter' Research RR-603 If nothing else, the (admittedly idiosyncratic) names help to distinguish the implants from similarly named skills. *Feature opportunity! Add a tab to the Info window for LP items listing the corporations which carry them.
It is actually as follows: HG-1001 = Short name for implant HG-1001 = Slot number HG-1001 = Percentage boost the implant gives
I am actually not sure what the Inherent Implants represents. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
163

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Posted - 2012.07.16 18:26:00 -
[16] - Quote
Saana Nupuunen wrote:CCP FoxFour wrote:I am actually not sure what the Inherent Implants represents. A chance to educate a dev: Each one of the main factions has a "biotech" company that, in the fluff, manufactures implants. These are: - Eifyr & Co. (Minmatar Republic) - Genolution (Jove Directorate) - Inherent Implants (Amarr Empire) - Poteque Pharmaceuticals (Gallente Federation) - Zainou (Caldari State)
Thank you! I knew it was something along those lines but didn't want to butcher it without knowing for sure. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
164

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Posted - 2012.07.16 19:21:00 -
[17] - Quote
DarthNefarius wrote:How come there are no numbers on the X & Y axis of the graph!!!!! What are you trying to hide from us? I smell conspiracy! PS: When are we going to get faction Tin Foil Hats in NEX  <-------- This portrait's tin foil hat is receding
I was learning MSPaint so you can expect better graphs from me next time. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
166

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Posted - 2012.07.16 20:30:00 -
[18] - Quote
Zendoren wrote:Anyway you can direct your attentions to the BluePrint section of the market. You guys did a re-organization of the ships and the sub categories they were in. Anyway you could extend that to the blueprints as well?
In what way were you thinking the blueprints section could be improved.? Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
166

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Posted - 2012.07.16 20:31:00 -
[19] - Quote
Desmont McCallock wrote:Sorry if this has been asked and answered before but I'm too lazy to read through the entire thread. Will the following implants be renamed accordingly ?
Zainou 'Snapshot' FOF Explosion Radius FR-100x -> Zainou 'Snapshot' Auto-Targeting Explosion Radius ATR-100x Zainou 'Snapshot' Assault Missiles AM-70x -> Zainou 'Snapshot' Heavy Assault Missiles HAM-70x
On the F.O.F definition related post, F.O.F stands indeed for 'Friend or Foe'.
Ah thank you very much, those were in fact not changed. I will see what I can do about getting them fixed. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
166

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Posted - 2012.07.16 20:34:00 -
[20] - Quote
Jared Tobin wrote:"I made another change as well. When we renamed the category F.O.F. Missiles to Auto-Targeting Missiles the missiles themselves stayed as F.O.F. and so did the skill. I have gone through updated all the auto-targeting missiles to have a matching name scheme along with the blueprints and the skill."Was this something that was implemented today after DT, or in the near future? (It was unclear in the Blog, and implies that it has already been implemented...) I ask this only because, well... have a look: The image I'm linking here is an F.O.F. Missile example of what I'm still seeing in game (19 hours after your Dev Blog): - our Market BPO collection - the actual BPO Info itself - the listing of the BPO in the Market View - and the Market View of the actual F.O.F. [ FOF image ]
My apologies. These are changes that I have made, but that have not yet been pushed to Tranquility. The changes are on Sisi for testing if you would like to take a look.
Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
169

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Posted - 2012.07.16 21:12:00 -
[21] - Quote
Desmont McCallock wrote:Changes are not yet on SiSi. Probably will be avail on the next patch release.
Correction: F.O.F fix is not on SiSi.
Oh wow, you are correct. I thought all my changes had made it over but apparently not. Sorry about that. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
169

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Posted - 2012.07.16 21:22:00 -
[22] - Quote
Circumstantial Evidence wrote:While you're renaming things, please look at rigs. They are a jumbled mess when sorted alphabetically, would like to see the names lead off with a Group classification word.
(something like this) Medium Armor: Anti-EM Pump I Medium Armor: Aux Nano Pump I Medium Astronautic: Aux Thrusters I
Can you elaborate on this a bit? Rigs on the market currently look like:
Ship Modifications -> Rigs -> Category -> Size -> Rig
The rigs themselves are sorted first by meta level ensuring the tech 2 are at the bottom and tech 1 at the top. Then they are sorted alphabetically.
Are you referring to a difficulty in searching rather then just browsing the market categories? Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
170

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Posted - 2012.07.16 21:36:00 -
[23] - Quote
Xercodo wrote:Re: Blueprints on market
The categories aren't quite right...
OK, I think I see what you mean. There are a few really kinda broken things like the location of the drone blueprints, the probes stuff, and cap boosters. From what I can tell it looks like a lot of the other different categories have been merged due to how much few blueprints there are compared to actual modules.
Is this what you are talking about? Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
170

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Posted - 2012.07.16 22:58:00 -
[24] - Quote
Irregessa wrote:The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skills are now called "Assault Missiles" and "Assault Missile Specialization" as opposed to the former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill.
Thank you for the reminder. I did get the FOF skill but did forget that. I will take a look as soon as I get back to the office tomorrow. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
177

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Posted - 2012.07.17 10:26:00 -
[25] - Quote
Andrea Griffin wrote:CCP FoxFour, I am currently drinking The Glenrothes Vintage 1988 Whisky. Do you think this is a good choice tonight? Also, what frigate would go best with this particular whisky for solo PvP in low-sec?
Spicebox is my personal favorite. :D Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
183

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Posted - 2012.07.17 15:15:00 -
[26] - Quote
Viscount Hood wrote:Inherent Implants'Noble' Hull upgrades HG-1004 4% bonus to armor hitpoints
I really think that should read "Armor upgrades HG-1004" as it has nothing to do with hull (in Eve sense)
I shall look into this. :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
306

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Posted - 2012.07.31 16:57:00 -
[27] - Quote
Siyis Rholh wrote:"Blood Raiders" is written as "bloodraider" in the Talisman implants' description. My OCD feels this should be brought to the attention of CCP FoxFour's OCD.
Also, that's one sexy graph.
WHAT! Can you please write that as a bug report? That way we can make sure there are no duplicates of it and then we can get it fixed. This cannot stand. :/ Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
406

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Posted - 2012.08.22 11:06:00 -
[28] - Quote
Jahpahjay wrote:I'd like to point out something that I'm surprised hasn't bothered anyone else to my knowledge: Heavy Neutron Blaster is a medium gun while Neutron Blaster is a large gun...
Am I the only one who sees that as being backwards?
Nope. :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
406

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Posted - 2012.08.22 11:08:00 -
[29] - Quote
Hakaru Ishiwara wrote:Jahpahjay wrote:I'd like to point out something that I'm surprised hasn't bothered anyone else to my knowledge: Heavy Neutron Blaster is a medium gun while Neutron Blaster is a large gun...
Am I the only one who sees that as being backwards? Yes, but this is a dangerous topic to bring up as CCP will come up with yet another naming scheme that makes just as little sense. Sometimes, the quirks of EVE are OK to leave in-place.
My first pass through launcher names was just trying to make them consistent with that they were already supposed to be. Before touching them more we are working to come up with a naming convention that is sane. You can take a look at this thread here to see the ongoing discussion about this exact topic: https://forums.eveonline.com/default.aspx?g=posts&t=143981 Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
406

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Posted - 2012.08.22 11:12:00 -
[30] - Quote
Tess La'Coil wrote:Widow still says to have a bonus to Siege and Cruise missile launchers.
I changed FOF and Assault missiles, didn't touch Torpedoes or Cruise missiles, or their launchers. Is that not the bonus the Widow gives? Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
407

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Posted - 2012.08.22 13:52:00 -
[31] - Quote
Paul Clancy wrote:CCP FoxFour wrote:Tess La'Coil wrote:Widow still says to have a bonus to Siege and Cruise missile launchers. I changed FOF and Assault missiles, didn't touch Torpedoes or Cruise missiles, or their launchers. Is that not the bonus the Widow gives? Yes, I just double checked, Widow' and Scorpion Navy Issue' descriptions refers to siege launchers, while ingame said launchers named as Torpedo.
Ah yes I see what you mean. Siege launchers no longer exists. Can you do me a favor and bug report it in-game. Feel free to mention me in it and I will try and get it fixed ASAP. Thank you very much for pointing that out. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
407

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Posted - 2012.08.22 14:15:00 -
[32] - Quote
Paul Clancy wrote:CCP FoxFour wrote:Ah yes I see what you mean. Siege launchers no longer exists. Can you do me a favor and bug report it in-game. Feel free to mention me in it and I will try and get it fixed ASAP. Thank you very much for pointing that out. Sure. BR ID 143335
Thank you very much! :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
407

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Posted - 2012.08.22 14:32:00 -
[33] - Quote
Hannott Thanos wrote:Continuing on this. Bugreport 143338. Regarding Lachesis bonus. Put your name in the description FoxFour
Yup, that would also be a bug. Fixing fixing fixing. Well, as soon as I get a few spare minutes. Thank you very much for bringing these up. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
407

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Posted - 2012.08.22 15:04:00 -
[34] - Quote
You're doing this to me on purpose aren't you. I see what you are doing. Thing is it is working. :(
I have updated the bug report you sent me with that information. Will get it all done at the same time. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
407

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Posted - 2012.08.22 15:24:00 -
[35] - Quote
Hannott Thanos wrote:CCP FoxFour wrote:You're doing this to me on purpose aren't you. I see what you are doing. Thing is it is working. :(
I have updated the bug report you sent me with that information. Will get it all done at the same time. Honestly, if you gave me the formatting rules you are using on the ship info pages, I would fix them all myself (I seriously would) to look like the new tier 3 battlecruiser standard with clear and separated bonuses.
And they soon will... :P Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
407

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Posted - 2012.08.22 15:29:00 -
[36] - Quote
Hannott Thanos wrote:CCP FoxFour wrote: And they soon will... :P
*brofist* Great work 
And by that I mean the ones I am touching. Don't have time to do them all, but if I am going to touch them may as well make them awesome. Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
407

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Posted - 2012.08.22 15:31:00 -
[37] - Quote
Salpun wrote:CCP FoxFour wrote:Hannott Thanos wrote:CCP FoxFour wrote: And they soon will... :P
*brofist* Great work  And by that I mean the ones I am touching. Don't have time to do them all, but if I am going to touch them may as well make them awesome. 
I know, sorry. :( Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
413

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Posted - 2012.08.23 10:13:00 -
[38] - Quote
Sephira Galamore wrote:CCP FoxFour wrote:You're doing this to me on purpose aren't you. I see what you are doing. Thing is it is working. :(
I have updated the bug report you sent me with that information. Will get it all done at the same time. While it's not about missile but If you touch the Lachesis... Both the Lachesis and Arazu have this bonus in their description: - "20% bonus to warp disruptor range" But the bonus counts for warp disruptors AND warp scramblers. That means the description should read either - "20% bonus to warp disruption range" or - "20% bonus to warp disruptor and warp scrambler range" Similary, in the Propulsion Jamming skillbook it says: - "5% Reduction to warp scrambler and stasis web capacitor need per skill level. " instead of e.g. - "5% Reduction to warp scrambler, warp disruptor and stasis web capacitor need per skill level. " (Want an extra bug report for that or..?)
Yes please! Let me know what the bug ID is. :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
413

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Posted - 2012.08.23 21:26:00 -
[39] - Quote
Sephira Galamore wrote:CCP FoxFour wrote:Sephira Galamore wrote:CCP FoxFour wrote:You're doing this to me on purpose aren't you. I see what you are doing. Thing is it is working. :(
I have updated the bug report you sent me with that information. Will get it all done at the same time. While it's not about missile but If you touch the Lachesis... Both the Lachesis and Arazu have this bonus in their description: - "20% bonus to warp disruptor range" But the bonus counts for warp disruptors AND warp scramblers. That means the description should read either - "20% bonus to warp disruption range" or - "20% bonus to warp disruptor and warp scrambler range" Similary, in the Propulsion Jamming skillbook it says: - "5% Reduction to warp scrambler and stasis web capacitor need per skill level. " instead of e.g. - "5% Reduction to warp scrambler, warp disruptor and stasis web capacitor need per skill level. " (Want an extra bug report for that or..?) Yes please! Let me know what the bug ID is. :) Done! Bug ID: 143396 (First bug report I think, I hope "Other" was the right category)
That was perfect, thank you. Content Designer | Team Five 0 @regnerBA |
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